Technology Education

Courses

RN6TEC: Introduction to Technology

Students study technological resources through problem-solving processes and various handsĀ­ on activities. They relate the impact of technology on society, environment, and culture to future consequences and decisions.

TE0100: Technical Drawing and Design

Credits 1
In this foundation course, students learn the basic language of technical drawing and design, and they design, sketch, and make technical drawings, models, or prototypes of real design problems. The course is especially recommended for future engineering and architecture students.

TE0200: Engineering Drawing and Design

Credits 1
Students use a graphic language for product design, technical illustration, evaluation of designs, and engineering drawings. They increase their understanding of drawing techniques learned in the prerequisite course. Students use computers, calculators, and descriptive geometry and adhere to established standards to solve design problems. They work in teams to design solutions for an identified need.

TE0350: Honors Architectural Drawing and Design

Credits 1
Architectural Drawing is a course designed to present general principles, practices and techniques of residential and commercial building designs and rendering model making structural details and community planning. Students use computer-aided drawing and design (CAD) equipment and established standards or codes to prepare models for presentation.

TE0550: Honors Cybersecurity

Credits 1
Course will provide learners with principles of data and technology that frame and define cybersecurity. Students will gain insight into the importance of cybersecurity and the integral role of cybersecurity professionals. The interactive curriculum will provide a dynamic learning experience where users can explore foundational cybersecurity principles, security architecture, risk management, attacks, incidents, and emerging Information Technology and Information Security technologies.

TE1160: Honors Digital Electronics in Aviation

Credits 1
Students use computer simulations to learn about the logic of electronics as they design, test, and actually construct circuits and devices. They apply control system programming and explore sequential logic and digital circuitry fundamentals. Topics in computer circuitry are also presented. This is a Project Lead the Way course.

TE1160: Honors Engineering Design & Development

Credits 1
The knowledge and skills students acquire throughout PLTW Engineering come together in Engineering Design and Development (EDD) as they identify an issue and then research, design, and test a solution, ultimately presenting their solution to a panel of engineers. Students apply the professional skills they have developed to document a design process to standards, completing EDD ready to take on any post-secondary program or career. This is a Project Lead the Way course.

TE1170: Honors Digital Electronics in Robotics

Credits 1
Students use computer simulations to learn about the logic of electronics as they design, test, and actually construct circuits and devices. They apply control system programming and explore sequential logic and digital circuitry fundamentals. Topics in computer circuitry are also presented. This is a Project Lead the Way course.

TE1400: Introduction to Engineering Design

Credits 1
In this foundation course students use 3-D computer modeling software as they learn the engineering-design process and solve design problems for which they develop, analyze, and create product models. Students use the engineering design process, applying math, science, and engineering standards to hands-on projects. Students work both individually and in teams to design solutions to a variety of problems using 3D modeling software, and use an engineering notebook to document their work. This is a Project Lead the Way course.

TE2200: Digital Visualization

Credits 1
Students will gain experiences related to computer animation by solving problems involving 3D object manipulation, storyboarding, texture mapping, lighting concepts and environmental geometry. They will produce animations that include interdisciplinary projects related to science, engineering and the entertainment industry. A major emphasis will be the production of a portfolio that showcases examples of original student work.

TE2350: Honors Modeling & Simulation Technology

Credits 1
Students will explore the use of modeling, simulation, and game development software to solve real-world problems in science, technology, engineering and mathematics (STEM). The activities include evaluating physics simulations, programming games for educational purposes and creating visualization systems with 3D models. Students will develop an understanding of the systems, processes, tools and implications of the field of modeling and simulation technology.

TE2400: Principles of Engineering

Credits 1
Through problems that engage and challenge, students explore a broad range of engineering topics, including mechanisms, the strength of structures and materials, and automation. Students develop skills in problem solving, research, and design while learning strategies for design process documentation, collaboration, and presentation. This is a Project Lead the Way course.

TE3450: Game Design I

Credits 1

Students will work collaboratively in teams to refine their game design skills as they apply graphic design, animation, audio and writing skills to create innovative games for education and entertainment. This project-based course enhances problem solving, project management, and communication skills through the analysis, design, construction, and critique of interactive games. Students will learn about career opportunities in game design and development and investigate the training and certification requirements. Contextual instruction and student participation in co-curricular career and technical student organization (CTSO) activities will develop leadership, interpersonal, and career skills. High-quality work-based learning (HQWBL) will provide experiential learning opportunities related to students' career goals and/or interests, integrated with instruction, and performed in partnership with local businesses and organizations.

TE3550: Game Design II

Credits 1

Students will work collaboratively in teams to refine their game design skills as they apply graphic design, animation, audio and writing skills to create innovative games for education and entertainment. This project-based course enhances problem solving, project management, and communication skills through the analysis, design, construction, and critique of interactive games. Students will learn about career opportunities in game design and development and investigate the training and certification requirements. Contextual instruction and student participation in co-curricular career and technical student organization (CTSO) activities will develop leadership, interpersonal, and career skills. High-quality work-based learning (HQWBL) will provide experiential learning opportunities related to students' career goals and/or interests, integrated with instruction, and performed in partnership with local businesses and organizations.

TE7006: Inventions & Innovations

Students make models of significant inventions that have advanced society. After studying these developments, they explore contemporary technological problems facing them, their community, or the world and apply systematic procedures to invent new products or innovations as solutions.

TE8006: Technological Systems

Students combine resources and techniques to create systems, attaining comprehension of how technological systems work. Students will explore, design, analyze, and evaluate technological systems. By simulating systems and assessing the.ir impacts, students gain insight into how to approach the problems and opportunities of a technological world. Students will also explore technology-oriented careers.